Graham Lazorchak

Education

Oberlin College and Conservatory, Oberlin, OH

> BA in Computer Science (2024)
> BM in Music Composition (2024)
> GPA: 4.16

Courses

> Data Structures
> Algorithms
> Systems Programming
> Computer Architecture
> Programming Abstractions
> Theory of Computation
> Computer Vision
> Machine Learning and Data Mining
> Database Systems
> People-Powered Procedures
> Real-Time Techniques (TIMARA course)

Research

Research assistant (Spring '25) under Prof. Emily Q. Wang (CARDS Lab) in association with Lloyd May.
> Led an original research project, Exploring Real-time Interfaces with Sensory Percussion.
> Wrote a research paper in preparation for submitting to an international academic conference.
> Co-authored a research paper (currently under review!) on accessibility and design, with an emphasis on system design and implementation.
> Developed an interactive prototype showcasing a new design paradigm in game accessibility that was applied in a research study.
> Shadowed mentors conducting human subjects research.
> Organized and facilitated a workshops for student game designers across disciplines to foster connections for future projects.
> Facilitated an academic reading group discussion on music-technology research.
Read more about this research!

Research assistant (Fall '24) under Prof. Emily Wang (CARDS Lab).
> Produced teaching materials and gave lectures on interactive audio in Unity for a 300-level computer science course.
> Created an interactive demo showcasing techniques to reduce audio fatigue and increase perceived responsiveness.
See the demo!

Research assistant (Fall '23, Spring '24, Summer '24, Fall '24) under Prof. Adam Eck.
> Ran grid search over multiple hyperparameters to tune the I-POMCFS algorithm.
> Developed new visualizations and animations to better understand agent behavior in multi-agent scenarios.
> Wrote instructional guides and documentation to facilitate future researchers joining the project.
Read more about this research!

Proficiencies

Languages

> Python 3
> Java
> C#
> R
> C/C++

Software

> Visual Studio Code
> Unity
> Godot
> MaxMSP
> Logic Pro X
> Sibelius Ultimate
> Final Cut Pro X

Frameworks and Libraries

> TensorFlow
> Hugo
> Shiny (R)


Projects

Luigi — Development assistant, helping to power the arts management software behind Wild Up and the International Contemporary Ensemble

SemanticSynth — A promptable synthesizer powered by GloVe. A study in personalization and meaning.

Umami — A puzzle game about conveyor belts and sushi. You can read more about the project here.

Plexus Generator — Generator for a MusicXML file (for Jesse Jones)

Betwi[x]t — Word counter for writers and editors

Letterboxed Solver — Shell script that brute forces the NYT Letterboxed puzzle




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